Controls: 

A W D for movement.

Collect Pollen for a new ability that strengthens the more Pollen you have.

You'll figure out the rest.


Credits:

I made everything myself with the helping hands of the following resources.

Godot: Which I used to make the game.

BandLab: Which I used to make the music as well as the game sounds.

Piskel: Which I used to make most of the art.

Gimp: Which I used to make the background art.

Milanote: Which I used to organize the project.

Comments

Log in with itch.io to leave a comment.

(+1)

Very cool game! Love character sprite and jump animation

(+1)

Biggest problem I have so far is either the randomness or the viewable area, I'm not sure which (maybe both). I find I don't get very far into play before the leaves are inevitably generated too far apart for me to have any chance of jumping to them.

It's possible that maybe one of the very high up leaves is supposed to catch up before I drop off the bottom. But I end up off the bottom - and it's several seconds before the game is over... so maybe the playable area is larger than the viewable area, and the leaves aren't too far apart? Or maybe the leaves are too far apart and the play area is also weird?

The mechanic of being able to jump off the top of a hopping step is a bit unusual, but works pretty well once you get used to it.

Thanks for the feedback. The leaves spawning far apart is a glitch I encountered which I had no time to fix. If I made a full game, I would definitely find a way to fix it. It is one of the reasons I added the pollen ability (glide), so that people would be able to overcome the two points where the glitch occurs. The screen size is just something I stuck with, and if people want a better size, I would definitely change it for a full game.

Again, Thank you for the feedback. I truly appreciate it.

Again, I encourage you to give me feedback, no matter how harsh and rude you may seem. I appreciate all feedback.